Game Downloads
Here, you will be able to download the current versions of the game! To download, right-click and hit "Save Target As..."
Aplha 0.0
No real gameplay, I just step in to explain a few things about the game. A lot of sweet
stuff in in the unzipped version though. Unfortunately, it is WAY too big, and is mostly not assembled. I will wait until I clean it up and do some more assembly of the game before I release the Alpha Version.
Beta 0.1 (demo)
The beginning of the story. Still no actual RPG battles, but the LTS 1.0 IS implemented, and the altitude simulation has been implemented. It is still too messy, though clean-up has started. I expect to post the next one.
Beta 0.2 (demo)
Completed. A secret LTS 2.0 level has been implemented, as well as more of the beginning of the story, LTS 1.0 levels, more altitude simulation, and the first 2 actual battles! Also, I cleaned it up and got it to below 15 MB. ^^
Beta 0.3 (demo)
Completed. The secret LTS 2.0 level is still there, and the beginning of the story is complete. The first 2 levels with random battles as well as the first boss are done. It'll take a while to get through the first level, though. Save often, and here's a tip on the forest level....try to go to the right as often as possible. If there is no right turn, go up, if possible. There are a couple treasures, but it takes a while to get to them. The field is 500 by 250 squares. Also, more items have been implemented, as well as some details not in Beta 0.2. Examples, a more dramatic KO of Speedy, and a Victory dance by Cheese and Jerry when the Delta Zero first warps. For data on how to transfer your game saves from Beta 0.2 to Beta 0.3 and other folling betas of Episode Zero, see the "Save File Transfer" section. Oh! and look at the stone tablet on the table in Guru Lou's house before talking to him. Check out what it says. There is a big reward if you do! ^^ Also, it is still below 15 MB!
Beta 0.4 (demo)
Completed. I decided to leave the LTS 2 level in all Betas up to just before 1.0. Good Bird has been implemented, as are the first battles with the SPC, the three solo levels for each original SPC, and Mr. Takanawa's flashback. Also, the forest now has signs, and the number of monsters has been halved. I also re-inforced the sprite command so as to try to make it stop going invisible at the forest start. BurkeWorld has a new song in this one too. It is good! ^^
Beta 0.41 (demo)
Completed. This is similar to Demo 0.4, except it has various fixes for Yes/No event as well as sprite bugs, and the Flashback area has been fixed. Also, the first SGC-type code has been implemented. (Hint, it is early in the Imperial castle)
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